Tuesday, May 14, 2013

Overgrown


I finally got around to putting some time into the a little level design. Not so much design, more like just throwing in the assets and seeing how things are looking to get a feel for the tools I've got.

I've definitely got some core things to sort out with textures, differentiating between the cube types, spec and reflection levels, asset variety, doors, more props, making it look good in the dark and in the light... All kinds of stuff I ran into that has to be sorted out. I feel pretty good about the scene though.

I think it's generally going in the right direction and I've got a decent base set of assets to work with that I can build into a more varied group and make what I want with it.

What do you think? How's the style look? Any comments?

Saturday, May 4, 2013

More GUI goodness


Looks better now that there are some effects. Finally... Feels a little rewarding to finally see it working, glitch free and with nice holographic glowiness. Going to flesh out the panel buttons and throw it in the game.