Tuesday, May 14, 2013

Overgrown


I finally got around to putting some time into the a little level design. Not so much design, more like just throwing in the assets and seeing how things are looking to get a feel for the tools I've got.

I've definitely got some core things to sort out with textures, differentiating between the cube types, spec and reflection levels, asset variety, doors, more props, making it look good in the dark and in the light... All kinds of stuff I ran into that has to be sorted out. I feel pretty good about the scene though.

I think it's generally going in the right direction and I've got a decent base set of assets to work with that I can build into a more varied group and make what I want with it.

What do you think? How's the style look? Any comments?

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